Hornbill FX Blog
  • Home
    • Blog
    • Hornbill FX
  • eLearning
  • Instructional Design
  • Immersive Learning
  • Game Based Learning
No Result
View All Result
Hornbill FX Blog
No Result
View All Result
Home eLearning

Pew-pew! Time to blow up fear of maths.

Aravindh Ramachandran by Aravindh Ramachandran
4 years ago
in eLearning
Reading Time: 3 minutes
Pew-pew! Time to blow up fear of maths.
0
SHARES
51
VIEWS
Share on FacebookShare on Twitter

Math is one of the most divisive subjects in a school student’s syllabus! Some hate it, some fear it, and yes, some understand and love it too.

Traditional methods of lecture, practice, homework and assignments provide some results – but often not enough to make students embrace math as a subject. Today, the same modes of teaching are being taken online during the pandemic. Without updating and refreshing the way in which math is taught, mathemaphobia (yes, there’s actually a word that means a fear of math!) is arguably worsening.

Related articles

The what, why and how of blended learning for Employee On-Boarding

Is interactive content the same as engaging content?

While teaching students math online, it’s important to rethink course content and structure to suit the medium, and not simply carry forward traditional math books to an online learning management system (LMS).

One great way to do this is to develop math games that help to increase students’ willingness to engage, and break down mental barriers.

Engaging math games

A math game can be developed around anything from existing math-oriented paper-and-pen puzzles such as Sudoku and Bingo, to complex video games, escape games, murder mysteries, and more. In such story-based or progressive games, what happened in the previous level can impact what happens next: gear gained in Level 2 can be used in Level 3, etc.

Why use a complex video game format to teach math? The active engagement that a video game generates pairs ideally with mathematics’ traditional requirement for practice. Students don’t even notice that they’re applying the same formulas over and over again, as they play the game. For instance, students could calculate the value of x and plug in the answers into a code that opens a safe that contains the princess’ jewels – the number of which can be used to unlock the next level.

To elevate your math game to a level where students learn without even realizing it, these are a few elements that your e-learning game should incorporate:

  1. Creative game and character design
  2. Leaderboards to track top scorers
  3. Achievements and special unlockable rewards
  4. Structure around a traditional game format
  5. Protagonist and Narrator/Mentor characters

Diversified learning paths

A major reason why students do not enjoy learning math is that they often feel out of their depth – or, which is sometimes worse, they grasp the concept faster than their peers and find repetitive exercises monotonous and tedious. 

The best part about using level-based gameplay is that students must defeat the previous level to reach the next. Therefore, it’s possible to put students on faster or slower learning tracks, based on results in previous modules.

By customizing the game to put each learner on a personalized learning path, the learning experience becomes more effective and engaging. Both boredom and intimidation are thus eliminated.

Quirky, interesting examples

Questions and examples are a core part of the mathematics learning process. Examples are easier to understand, grasp and remember when they’re unique.

A simple example could be to personalize the question by inserting the student’s own name or their friend’s name. The student can be asked to provide the name to be used in all queries in the module. For example: If you buy 4 apples and give 3 to <Friend’s Name>, how many do you have left?

Quirky examples tend to create greater recall – for example: An alien with 37 tentacles is holding a balloon in one. What is the probability that you can correctly guess which tentacle the balloon is in?

The idea is to overcome the seriousness and monotony of an often challenging subject by presenting it in a way that’s more enjoyable and relatable.

Answering questions

Questions are a key part of learning and growing. If you’re creating a math game, you can stay in character within it by setting up a chatbot with the ‘mentor’ character, if you’ve created one.

Create a forum for asking and answering questions. This increases the social aspect of learning and makes math learning more effective.

Math is a unique subject that terrorizes far too many young students. Give them a way to learn faster, better, more fun and more effectively. With the right math game, it’s possible to make learning math fun. Let’s work together to deliver great results. Let’s eliminate young learners’ phobia of learning mathematics! Contact our experts to discuss how to get started.

Share this:

  • Click to share on Facebook (Opens in new window)
  • Click to share on Twitter (Opens in new window)
  • Click to share on Google+ (Opens in new window)
  • Click to share on LinkedIn (Opens in new window)

Related

Subscribe To Our Newsletter

Join our mailing list to receive the latest news and updates from our team.

  Thank you for Signing Up
  Please correct the marked field(s) below.
1,true,6,Contact Email,2

You have Successfully Subscribed!

Tags: Gamificationlearning management system
Previous Post

Meet the future: Optimize content, design and assessment for m-learning

Next Post

How to apply E-Learning to Soft Skills Training at Work

Next Post
How to apply E-Learning to Soft Skills Training at Work

How to apply E-Learning to Soft Skills Training at Work

Workforce Gamification and Motivation in Sales

Workforce Gamification and Motivation in Sales

4 problems with e-learning

4 problems with e-learning (and how to guard against them)

Related Posts

The what, why and how of blended learning for Employee On-Boarding

by Venkat Subramanian
3 years ago
Reading Time: 3 minutes

Forbes found that an employee’s average tenure in an organization is only a year and a half. In addition, SHRM found that nearly one-third of new...

Is interactive content the same as engaging content?

Is interactive content the same as engaging content?

by Aravindh Ramachandran
3 years ago
Reading Time: 2 minutes

By and large, the answer is no! Not all interactive content is necessarily engaging, and not all engaging content needs to be interactive. Interacting with the...

How do you take a physical quiz game for children and create a compelling digital experience?

Augmented Reality in Mechanical Engineering: Complex, technical training goes immersive

by Aravindh Ramachandran
3 years ago
Reading Time: 2 minutes

Augmented reality (AR) overlays a digital layer over the real world, to provide additional information. This can be valuable in industries like mechanical engineering, with possible...

Creating effective microlearning content for m-learning

Creating effective microlearning content for m-learning

by Aravindh Ramachandran
3 years ago
Reading Time: 2 minutes

Compared to other learning media, mobile learning is gaining considerable traction, especially among corporate learners. Content for mobile learning - e-learning delivered via mobile devices -...

Have you started your corporate reskilling program?

Have you started your corporate reskilling program?

by Aravindh Ramachandran
3 years ago
Reading Time: 2 minutes

Reskilling is the process of learning new skills so you can do a different job, or of training people to do a different job. In the...

The ultimate ADDIE checklist for your e-learning instructional design

by Aravindh Ramachandran
3 years ago
Reading Time: 3 minutes

ADDIE is a simple five-step process for instructional design, originally developed in 1975 for the US Army. Most instructional design models are based on the ADDIE...

Deliver learning right even when your learners get it wrong with Mistake-Driven Corporate Learning

Deliver learning right even when your learners get it wrong with Mistake-Driven Corporate Learning

by Aravindh Ramachandran
3 years ago
Reading Time: 2 minutes

A recent conference paper published as part of the EAI/Springer Innovations in Communication and Computing book series (EAISICC) found that “mistake-driven training provides students with a...

Millennials are taking over the world! Here’s how you can develop e-learning content to suit their needs.

Millennials are taking over the world! Here’s how you can develop e-learning content to suit their needs

by Aravindh Ramachandran
3 years ago
Reading Time: 2 minutes

Statistics show that by 2025, millennials will make up three-quarters of the workforce. That means that many work-related decisions, including decisions related to corporate learning, increasingly...

Retaining tech talent during the Great Resignation

by Aravindh Ramachandran
3 years ago
Reading Time: 2 minutes

A new study by TalentLMS and Workable shows that a whopping 72% of employees working in Tech/IT roles in the US are thinking of quitting their...

Newsletter

Subscribe To Our Newsletter

Join our mailing list to receive the
latest news and updates from our team.

TOPICS

2D Animation 3D Animation Animated Video Production Animation in eLearning Animation Services Augmented reality Corporate eLearning Corporate eLearning Solutions Custom eLearning Design Custom eLearning Development E-learning eLearning eLearning Content Development eLearning Course Development e Learning Design eLearning Design eLearning Solutions Enrich to Engage Experience Learning Game-based Assessment Game-based Learning Gamification HR Immersive Learning Immersive Learning Experiences Immersive Training Instructional Design Instructor-led Training Interactive Learning Solutions Learning and Development Learning Solutions Microlearning Online Course Development Online Learning Solutions Online Training Development Scenario Based Design Scenario Based eLearning Scenario Based Learning Scenario Based Training Simulation ELearning Software Simulation Software Training Sound Design training Virtual Reality

Services

  • e-LEARNING
  • GAME BASED LEARNING
  • AR/VR
  • eLMS

Verticals

  • EDUCATION
  • FINANCE
  • HEALTHCARE
  • ENGINEERING

Company

  • Our Story
  • Careers
  • Team
  • Contact Us

Contact

  • IND : 044-24619130
  • info@cloudnowtech.com

© 2022 Hornbill FX

  • Contact
  • Privacy Policy
  • About
No Result
View All Result
  • All Blogs
  • eLearning
  • Immersive Learning
  • Instructional Design

© 2022 Hornbill FX

Subscribe To Our Newsletter

Join our mailing list to receive the latest news and updates from our team.

  Thank you for Signing Up
  Please correct the marked field(s) below.
1,true,6,Contact Email,2

You have Successfully Subscribed!

Are you sure want to unlock this post?
Unlock left : 0
Are you sure want to cancel subscription?